FREE BUZZER FOR EDUCATORS
Have you ever seen a game show where a host asks a question, and players slam their hands down on a large button so that they can answer first?
THINK Price is right, The Family Feud, and Jeopardy
WELL, I created this game piece now for use in Second Life for entertainment and or educational activities.

Main Features:
- Countdown timer with sound effects
- Animated Robotic Game buzzer arm
- A clicker for users to hit when you ask a question
- Drop down indicators of who hit the clicker first
- Numeric keypad to set the timer
- Buttons to engage/disengage/hide the clicker
- Fun Mechanized Robotic Design
- No Blue Menus
- Zero configuration necessary unless you want to engage multiple host control
- Resize Able
- And Best of all... FREE
The Game buzzer is intended to be used by a live host (you) in Second life, for quiz games and other question answer activities. Hopefully, it will facilitate educational activities.
Usage
To control the buzzer, the game host clicks on 3 colored cylindars on the Buzzer's base, which are colored Green, Yellow, and Red.
Asking a question
The Game Buzzer itself doesn't ask questions... You do... with your voice, using your head set. This Game buzzer is just used in your game, so your users can click it when they have an answer, and it indicates to you - who clicked first.
If you want to use the Game Buzzer for this type of activity, just click the Red Cylindar at its base, and that will put it in the "standby" position.
Now ask your question. Then, click the green cylindar, this will make the clicker active. Users will hear a robotic arm sound, and a robotic arm will swing out and a large green clicker will display with the words "Click Me" on it. Now, the users can click the green button. When they do, the first three users' names will appear in drop down drawers below the count down timer, indicating who clicked first, second, and third.
The game host can now choose who should answer the question.
Timing answers
If the game host wants to set a time limit for the user to answer a question, they can click the "start" button just below the count down timer. This will start the timer. The timer will start ticking and counting down. In the last 5 seconds of the countdown, the tick sound will change to a "beep" warning the user that their time is almost up. When time is up, the buzzer will make a large "school buzzer" sound.
Stop and Reset the Timer
For whatever reason, during the event, you can stop and reset the timer. To do this, simply press the stop or reset button. Reset will set the time back to its origional setting.
Changing the Time
I've added an easy to use numeric keypad at the base of the timer. If you want to set a new time for the count down timer, simply press "Set Time" and click the buttons on the base. Then click "Set Time" again to save your changes.
Hiding the Robotic Arm and Game Buzzer
If you'd simply like to use the game buzzer as a count down tool. You can hide the robotic arm and game buzzer alltogether, by clicking the Yellow Cylinder at the base of the buzzer.
Multiple Game hosts
I've programmed this buzzer so that multiple people can control it. This is useful if you need a helper to help you during your presentation (Ie: One person asks the question to the student, while the other controls the buzzer and keeps score). To add "Facilitators" simply edit the notecard in its contents and add the following lines:
Example:
facilitator|Fire Centaur
facilitator|Vuum Voom
(Make sure your Second Life name is spelled correctly with the correct capitalization)
Facilitators should be placed on separate lines, and the owner is added by default)
Usage Stats
In order to create an even better game tool in the future, I've programmed this buzzer to report usage stats to my server. Every 10 hours, it will report how many times the buzzer has been clicked by its facilitators, and the locations at which it is being used. Location data is important to me, because if you are using the tech I've created, I'd like to see it in action, and how you are using it! It also will give me an idea of it's popularity. If for instance, I notice that it is being used every day by millions of people, then... I'll donate more development time to it! So, if you use my game buzzer, don't gripe at this! It will help you in the future!
Get it here: https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=2256776
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